What I've Learned Most: A Geek's Perspective

     Growing up, what I've learned most, and this may sound silly to some, but I've learned to always choose to be a hero. I learned this from playing many video games with stories that surrounded the idea of heroism, and I thank my brother in the first place for introducing me to games, for every character I've played, I've learned their morals and lived virtually through their experiences. Sounds absolutely bonkers, I know. But trust me, if you really think deeply about it, it really isn't so far-fetched to learn ideals from games. Everyone learns from something and depending on the circumstances, if it were a good or bad situation, doesn't necessarily mean you copy someone or something's actions, but rather you learn from experiences and consequences from the choices you make through your avatar.


     Here's a few examples of some of the greatest video games I've played. First one being, The Legend of Zelda: The Ocarina of Time, this truly was a magnificent game which the plot was about a hero who had to face many obstacles in the face of evil. Now, the memories I've had of having the pleasure of being able to play this game as part of my childhood, besides the fact it was such a fun, stress free game, was that the game was so enticing, it pulled me into the hero's shoes, and every heroic choice made in the game was an exhilarating and rewarding feeling of being on the “good side” which made me feel happy to be a hero.  

    
     Another great video game that I remember learning the ideas of heroism is from Super Metroid. A science fiction game about a heroic female bounty hunter who could beat up any foe no matter how big it may be. Through this character's shoes, I've learned to want to be a fierce, independent heroine in any adversity I may come across, especially the feeling, I remember, of the excitement in anticipation when my character had to take on a huge, evil, alien life-form called, “The Motherbrain.” This was a simply heroic battle, and right after its slaying, a timer went off and you had to escape in the nick of time before the area you were in would explode. During this, if you were willing to sacrifice some seconds off the timer, the game throws you the choice of saving a group of animals you came across earlier. Of course, I chose to save the animals and the feeling of being a hero towards the end of the game made me feel more accomplished.


     Lastly, a video game called Fable II was among my very favorites. This game had to do with choosing between good and evil. You started out as a child, and from the very beginning of the game, you were given choices to make that would alter the morality of your character all the way to adulthood and depending on whether you made morally good choices or bad ones, it altered, not only your character's appearance, but the storyline. Now, I recall, when I had first played through the storyline, that I had chose only the morally heroic options presented to me. I loved and enjoyed the outcome of the storyline for my character, but then, once, I had completed it, I decided to try a darker path that I'm not usually inclined to playing in video games; “the bad guy.” I was very curious of the different possible outcomes if I chose to do evil in the game. I replayed the game a second time from the beginning and made my character evil, and in the end, it didn't feel as fulfilling or fun as playing “the good guy.” I didn't feel pulled into the characters shoes as much, nor, did I feel the satisfaction of finally conquering my character's struggles. It just wasn't as “fun” to be bad. So this actually helped me in learning to always choose to be a hero, because it is not only the right thing to do, but it is also more fulfilling to do so.

     So take my learning perspective as you will, and as I stated earlier, if you think deeply about it, it's really not so far-fetched to learn your ideals from video games, and this sure can make a whole lot of sense when you're a geek like me, whose memories have instilled the learning experiences of all of these heroes I've played in video games. After all, from the beginning of time, we've learned of the rewards and consequences of heroes and villains from books. What makes learning the moral tales in video games any different from those we've taken from storybooks? Well, one thing's for sure, I will certainly never forget what I've learned from these stories because of being able to actually play through them. The satisfaction in the choosing to be a hero, has made me think twice in walking by someone who is in need of help in real life, and by helping someone, I could be a hero for that moment, no matter how small or grand a deed may be, so long as it helps to make someone's day.



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